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The Unrealtor

Role: QA Lead

Engine: Unity, C#

 

The Unrealtor is currently in active development, so I have no gameplay to show at this time. The game is a first-person multiplayer puzzle game where the player explores a mind-bending house full of optical illusions and strange geometry. As the house continues renovations, the player and a partner must piece together objects that the strange reality has separated by putting them together in a split-screen view, restoring the house to what it was and unlocking further rooms. 

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Responsibilities: As QA lead, my main role has been working with the design and engineering teams to ensure that the puzzles and progression systems work smoothly and predictably, and additionally maintaining a robust bug tracker and creating a testing plan.  I have also managed a small team to ensure that a multiplayer game such as ours can be tested properly with multiple people. 

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